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F. E. A. R. PC FEAR PC New And Sealed First Encounter Assault Recon UK Version | eBay – Shop by category

First Encounter Assault Recon – PC at GameStop. Find release dates, customer reviews, previews, and more. FREE shipping on orders over $49 assignment Check Score 2X points on purchases, and receive powerful benefits that get you closer to . First Encounter Assault Recon (PC, ) at the best online prices at eBay! Free shipping for many products! First Encounter Assault Recon PC CD-ROM GAME NEW IN BOX NIB USA VER. Watch. Sold by rhondatheeseller item 3 F.E.A.R. FEAR First Encounter Assault Recon PC CD-ROM 5 Discs / DISC ONLY 3 – F.E.A.R. FEAR First Encounter Assault Recon. Includes gaming CD and case. Fast shipping within 24 hours. Collectible gaming CD. CDs are tested and cleaned with our professional CD cleaning Equipment before shipped. Great product at an unbelievable price. Your chance to own this collectible before it’s gone. Compatible for products shown in picturesBox
PC F.E.A.R.: First Encounter Assault Recon Video Games for sale | eBay
The mass multiplayer that so many fear players use is full of players that came to play and not lag, yet there are those few that still do, I love it!
F.E.A.R. First Encounter Assault Recon Download | GameFabrique
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Report item – opens in a new window or tab. Seller assumes all responsibility for this listing. Item specifics. Very Good: An item that is used but still in very good condition. No damage to the jewel case or Read more about the condition Very Good: An item that is used but still in very good condition.
No damage to the jewel case or item cover, no scuffs, scratches, cracks, or holes. The cover art and liner notes are included. The video game instructions and box are included. The teeth of disk holder are undamaged. Minimal wear on the exterior of item. See all condition definitions opens in a new window or tab. Game Name:. Does not apply. Shipping and handling. Item location:. Grand Rapids, Michigan, United States. Ships to:. Get Rates. The creepy sound design also makes the atmosphere highly effective, which the soundtrack ratchets up at appropriate times for the necessary adrenaline boost for action sequences.
Puzzle solving is also present in this game to break up the action, but the puzzles present are never too challenging.
They all consist of the archetypal “turn a valve to put out a fire” or “use a switch to open a door” puzzles. The game also has very minor platforming elements, that usually involve clearing a tiny gap in between rooftops, or walking outside on the windowsill of a tall office building. The story follows the F. Point Man as he follows his orders to track down renegade psychic Paxton Fettel.
Fettel is a prototype for an Armacham defense project entitled Project Origin which aims to have a commander telepathically control a battalion of soulless Replica Soldiers. The story takes the player through docks, a water treatment facility, Armacham offices, condemned buildings, and eventually the secret facility where Alma is located.
The story is told largely in-game through the player overhearing conversations between NPCs or finding information on laptops and voicemails throughout the campaign. All of the ” cutscenes ” are integrated in the form of hallucinations, as not to break immersion. The player can do various punch and kick attacks, depending on their context to the environment, movement, and whether or not their weapon is holstered.
If the player ducks and presses the melee button simultaneously, the point man will do a far-reaching slide kick; jump and melee will do a bicycle kick. A high-capacity, low-power sidearm. Only really useful in the earlier game when enemies have little armor. Can be dual-wielded.
A more powerful pistol than can also be dual wielded. This weapon is only present in the console versions of the game. A high-speed blitzing option.
Feathering the trigger makes it burst fire. Soldiers field this weapon frequently, making ammo easy to find. While very good against many lighter opponents its armor-piercing capabilities are lackluster and must be supplemented for heavier engagements. The Replica standard issue. This rifle is the most well-rounded of all the guns; good range, good accuracy, good damage, good AP. There is a weapon superior to it in every category, but none more universal.
This weapon also burst fires if the trigger is quickly tapped. Probably the most useful weapon throughout the majority of the campaign. Will instantly gib any enemies at close range, and has a decent medium range as well. Pump-action and per-slug reloading make multi-target engagements difficult, but the Combat Shotgun excels in any short-term conflict. An extremely powerful nailgun , and frequently used by the heavy Replica soldiers. This weapon has no recoil and perfect accuracy at any distance.
When a standard enemy is killed by a nail it pins them to the wall. Its rate of fire is ponderous but its anti-armor capabilities are unbeatable in the range of standard weaponry. A burst-firing sniper rifle. Extremely powerful, but always has very little ammo when found. The ASP rifle has a zooming scope and, while not perfectly accurate, is still well-suited for any longer range engagement. A rocket launcher that fires 3 missiles in a swirling formation. This weapon is rare as well as dangerous for its user, making it an uncommon choice in the arsenal.
An incredibly powerful beam cannon. It will instantly kill any standard human enemies, leaving behind a scorched skeleton. The Particle Cannon is the only perfectly accurate weapon in the game, making it a great sniping substitute to the ASP rifle when ammo for the ASP is not available.
A very strong cannon with a large clip, it is effective at taking down larger opponents. Its collateral damage is significant, so close-range fire is discouraged. A short-fused handheld explosive. It will explode upon contact with an enemy or when its three-second timer expires. The explosion seems to cause a fluctuation in time and space, though it mostly just kills with great efficiency.
An explosive disc that can be thrown into rooms or choke points, these must be activated with a detonator. A Bouncing Betty that waits for an enemy to come into its kill range.
The Replica forces will use these mines against the player, and the mine’s owner is indicated by the color of the light on top: the player’s mines are blue while the enemies’ are red. Cloned soldiers that are telepathically controlled by Fettel. These enemies are prevalent throughout the game, and have any combination of the weapons available.
They have an extremely intelligent AI that will take advantage of flanking, suppressive fire, and flushing techniques whenever the opportunity is presented. They are far more aggressive than the average soldier of similar shooters and will actively hunt the player down using tactical maneuvers. Replica Soldiers wearing heavy armor and equipped with HV Penetrators.
They make formidable foes if the player is not equipped to deal with them. Quick moving assailants. They have the ability to cloak, and get up close to do melee attacks. They come out of ducts in the ceiling and blink around rooms. Make quick work of them with the shotgun. Regular human enemies. They are the security guards of Armacham, and will occasionally get into 3-way fights with the replica soldiers.
Known in the game as R. It’s a war of attrition and circle-strafing with these beasts, and power weapons are the best bet against them. Surrounded by a blue glow, these laser-firing flying turrets will hover around slowly and harass Point Man. Their projectiles are near unavoidable without SlowMo.
Protecting Armacham facilities, these turrets drop down the ceilings to wail on Point Man with gunfire. They are very accurate and hard to destroy, but their activation switch is rarely far from the turret itself and should be sought out quickly after seeing one. Certain computer terminals will let the player take control of them and harass the opposition.
F.E.A.R. for PC – GameFAQs
He is the son of Alma Wade, who is described as being a powerful psychic.